Feb 2012 - April 2014
A huge variety of work created for the Triple A title, BioShock: Infinite, as well as all three of the DLCs that were released after the initial game launch. Work included the majority of merchandise and packaging design, Collector’s Edition Design and execution, retail and out of home marketing and signage, in-game UI support, and general studio signage and design.
Vigor Bottles: Collaborated with Lead Concept Artists and Modelers for BioShock Infinite to create stunning physical-world replicas of the Vigor Bottles from in-game. Packaging design included.
Collector’s Editions: Worked on a small strike team to design a full, cohesive set of products for two tiers of CEs, as well as pitching a full packaging “story” concept for each tier.
Midnight Release Posters: a personal project turned into reality! After hearing that Nico Vega would be performing at the LA location for the midnight release of the game, I decided a fun personal poster to commemorate the event, which turned into a series, one for each major city launch.
Story-Boarding: I assisted in drawing out the various visual beats for the ‘Beast of America’ trailer, as well as two major scenes within the Return to Rapture DLC.
Additional projects include all DLC logo designs, the BioShock Infinite logo refresh, Steam Achievement icon designs, and the Mind in Revolt limited print mini book.